Animation System

Our advanced animation system provides state-of-the-art character animation management with smooth blending, transition control, and dynamic adjustment capabilities.

Key Features:

  • Advanced state machine with 64+ states support
  • Smooth animation blending and layering
  • Real-time animation parameter control
  • Humanoid and generic rig support
  • Motion capture integration
  • Performance-optimized for mobile and console
  • Comprehensive debugging tools
  • Extensible animation events system
Supported Unity Versions: 2020.3+
Platforms: PC, Mac, iOS, Android, Console
Price: $89.99
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Camera Controller

Flexible and responsive camera system with multiple modes, smooth following mechanics, and intelligent collision detection for perfect framing.

Key Features:

  • Multiple camera modes (Third-person, Orbital, Top-down)
  • Smooth follow-cam with easing options
  • Smart collision detection and avoidance
  • Cinematic camera paths and sequences
  • Target-lock-on system
  • Customizable camera bounds
  • FOV adjustment and zoom mechanics
  • Mobile gesture support
Supported Unity Versions: 2020.3+
Platforms: All platforms supported
Price: $79.99
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Combat Mechanics

Comprehensive combat framework providing all the tools you need for engaging and responsive combat systems with advanced hitbox detection and damage calculations.

Key Features:

  • Dynamic hitbox detection system
  • Combo system with custom sequences
  • Damage calculation and effects
  • Status effects and buffs/debuffs
  • Shield and damage reduction systems
  • Knockback and stagger mechanics
  • Ragdoll physics integration
  • Customizable damage types and resistances
Supported Unity Versions: 2020.3+
Platforms: PC, Mac, iOS, Android, Console
Price: $99.99
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Bundle Offer

Get all three systems at a special discounted price

OOTII Complete Suite

$269.97 $199.99 Save 26%

Complete game development toolkit with Animation System, Camera Controller, and Combat Mechanics

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Feature Comparison

Feature Animation System Camera Controller Combat Mechanics
State Machine
Real-time Control
Mobile Support
Customization Advanced Advanced Advanced
Documentation
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